Compiled for SDL version: 2.0.10
Linked with SDL version: 2.0.10
Setting up SRB2...


Sonic Robo Blast 2
Copyright (C) 1998-2022 by Sonic Team Junior

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon. 
System memory: 2047MB - Free: 2047MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file D:\Desktop\SRB2-v2210-Full\srb2.pk3 (12647 lumps)
Loading SOC from D:\Desktop\SRB2-v2210-Full\srb2.pk3|SOC/SOC_TITL
Loading SOC from D:\Desktop\SRB2-v2210-Full\srb2.pk3|SOC/SOC_LETR
Added file D:\Desktop\SRB2-v2210-Full\zones.pk3 (141 lumps)
Loading SOC from D:\Desktop\SRB2-v2210-Full\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from D:\Desktop\SRB2-v2210-Full\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from D:\Desktop\SRB2-v2210-Full\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from D:\Desktop\SRB2-v2210-Full\zones.pk3|SOC/Tutorial.txt
Added file D:\Desktop\SRB2-v2210-Full\player.dta (1869 lumps)
Loading SOC from D:\Desktop\SRB2-v2210-Full\player.dta|SOC_PLAY
Added file D:\Desktop\SRB2-v2210-Full\music.dta (181 lumps)
I_StartupGraphics()...
NOTE: Under SDL2, all modes are supported on all platforms.
Under opengl, fullscreen only supports native desktop resolution.
Under software, the mode is stretched up to desktop resolution.
 0: 1920x1200
 1: 1920x1080
 2: 1680x1050
 3: 1600x1200
 4: 1600x900
 5: 1366x768
 6: 1440x900
 7: 1280x1024
 8: 1280x960
 9: 1280x800
10: 1280x720
11: 1152x864
12: 1024x768
13: 800x600
14: 640x480
15: 640x400
16: 320x240
17: 320x200
Current Video Mode
 320x200 at 16 bit color
 Stored in system memory
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
couldn't execute file config.cfg
Default resolution: 1280 x 800 (16 bits)
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Logfile: .\logs\log-2023-05-06_18-59-40.txt
Entering main game loop...
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.10 (Mar  6 2022 22:55:14 82fb731c master) SDL Windows 32-bit 
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Registering this server on the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms/33/register'...
Contacting the server...
Sending join request...
Join accepted, waiting for complete game state...
*Sonic has joined the game (player 0)
Speeding off to level...
Master server registration successful.
Map is now "MAP01: Greenflower Zone 1"
*Sonic renamed to PonkaPo
Removing this server from the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/servers/272662/unlist'...
Server deregistration request successfully sent.
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Ponka a jeho sonic
Gametype: Co-op
Version: 2.2.10
Sending join request...
Join accepted, waiting for complete game state...
*PonkaPo has joined the game (player 0)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
*Sonic has joined the game (player 1)
*Sonic renamed to guihui
*guihui renamed to mk1ng
*Sonic has joined the game (player 2)
*Sonic renamed to GuiHuiZui
PonkaPo has completed the level.
mk1ng has completed the level.
GuiHuiZui has completed the level.
Speeding off to level...
Map is now "MAP02: Greenflower Zone 2"
PonkaPo has completed the level.
GuiHuiZui has completed the level.
mk1ng has completed the level.
Speeding off to level...
Map is now "MAP60: MP Special Stage 1 Zone"
Speeding off to level...
Map is now "MAP03: Greenflower Zone 3"
Speeding off to level...
Map is now "MAP04: Techno Hill Zone 1"
PonkaPo has completed the level.
GuiHuiZui has completed the level.
mk1ng has completed the level.
Speeding off to level...
Map is now "MAP05: Techno Hill Zone 2"
GuiHuiZui has completed the level.
PonkaPo has completed the level.
mk1ng has completed the level.
Speeding off to level...
Map is now "MAP06: Techno Hill Zone 3"
Speeding off to level...
Map is now "MAP07: Deep Sea Zone 1"
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
I_ShutdownSystem(): end of logstream.
