Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   31.0.15.5176
Begin MonoManager ReloadAssembly
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\KDTree.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\Triangle.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\Triangle.dll into Unity Child Domain
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\Mono.Nat.dll (this message is harmless)
Loading G:\Desktop\Win86Build\LastManStanding_Data\Managed\Mono.Nat.dll into Unity Child Domain
- Completed reload, in  0.083 seconds
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Desktop\Win86Build\LastManStanding_Data\Managed\System.dll (this message is harmless)
desktop: 2560x1440 59Hz; virtual: 4480x1613 at 0,-173
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.729000 ms
0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

127.0.0.1:7777
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library G:/Desktop/Win86Build/LastManStanding_Data/Mono/libc
Fallback handler could not load library G:/Desktop/Win86Build/LastManStanding_Data/Mono/.\libc
Fallback handler could not load library G:/Desktop/Win86Build/LastManStanding_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.304700 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1746.
Total: 0.740400 ms (FindLiveObjects: 0.053100 ms CreateObjectMapping: 0.036800 ms MarkObjects: 0.640200 ms  DeleteObjects: 0.006800 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 37bc -> priority: 1 
  Thread -> id: 49b4 -> priority: 1 
  Thread -> id: 5090 -> priority: 1 
  Thread -> id: 2cd8 -> priority: 1 
Versions match
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

I dream of eclectic sheep.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NAT Punchthrough unsuccessful; connection may not work
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Where is this?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ReadyToBegin: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game started
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.259900 ms
RGBA(0.000, 0.000, 0.000, 1.000)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene changed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5360.
Total: 1.291800 ms (FindLiveObjects: 0.146000 ms CreateObjectMapping: 0.041400 ms MarkObjects: 1.094500 ms  DeleteObjects: 0.009500 ms)

Hitting player NPC0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hitting player NPC1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hitting player NPC2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Application quitting...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

