//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
//
//   fxc /Tvs_1_1 /nologo /Fc\FRT\vshaders\skinned\prelit\t1_tt.hva
//    \modules6\graphics\pc\vshaders\skinned\prelit\t1_tt.hvs
//
//
// Parameters:
//
//   float4 constant_1;
//   float4 fog_parameters;
//   float4 material_colour;
//   float4x4 projection_matrix;
//   float4 skinning_matrix_vectors[64];
//   float4x4 texture_matrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   constant_1              c1       1
//   fog_parameters          c2       1
//   projection_matrix       c3       4
//   material_colour         c14      1
//   texture_matrix          c24      2
//   skinning_matrix_vectors c32     64
//

    vs_1_1
    def c0, 1, 0, 0, 0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_blendindices v4
    mov a0.x, v4.y
    dp4 r0.x, v0, c32[a0.x]
    dp4 r0.y, v0, c33[a0.x]
    dp4 r0.z, v0, c34[a0.x]
    mul r1.xyz, r0, v3.y
    mov a0.x, v4.x
    dp4 r0.x, v0, c32[a0.x]
    dp4 r0.y, v0, c33[a0.x]
    dp4 r0.z, v0, c34[a0.x]
    mad r1.xyz, r0, v3.x, r1
    mov a0.x, v4.z
    dp4 r0.x, v0, c32[a0.x]
    dp4 r0.y, v0, c33[a0.x]
    dp4 r0.z, v0, c34[a0.x]
    mad r1.xyz, r0, v3.z, r1
    mov a0.x, v4.w
    dp4 r0.x, v0, c32[a0.x]
    dp4 r0.y, v0, c33[a0.x]
    dp4 r0.z, v0, c34[a0.x]
    mad r0.xyz, r0, v3.w, r1
    mov r0.w, c0.x
    dp4 oPos.x, r0, c3
    dp4 oPos.y, r0, c4
    dp4 r1.z, r0, c5
    dp4 r1.w, r0, c6
    mad r0.w, r1.z, c2.x, c2.y
    mov oPos.zw, r1
    max oFog, r0.w, c2.w
    mov oD0.xyz, v1
    mov oD0.w, c14.w
    mov r0.xy, v2
    mov r0.z, c1.x
    dp3 r1.x, r0, c24
    dp3 r1.y, r0, c25
    mov oT0.xy, r1
    mov oT1.xy, r1

// approximately 36 instruction slots used
